Heosian Twilight

Six years of death and destruction have passed since the first preliminary phases of Operation Eurysian Storm. It was here that the first shots in a war that would take with it a billion souls, and doom billions more to unending hunger, plagues, starvation and lawlessness. Heosia came to bear the horrors of mankind's full arsenal; chemical weapons, biological agents, nuclear weapons and more — Heosia would be spared none of it. As it stands, Western Heosia is the frontline for the ongoing Long War, with various surviving military commands carrying out the continuation of hostilities.

Gone are almost all the civilian governments that once existed in Heosia, in its place the War Economy and the autonomous cantonments forged from obsolete commands and dead divisions. Now is the era of 'survival of the fittest', only the militaries and their respective institutions remaining as cohesive forces in the wake of total societal breakdown. Distant is the fleeting memory of normal life back home: all that remains is the need to win the war, lest those who gave their lives did so in vain. For many now, the military is their way of life, their ideological war now a personal one.

Yet even then these motivations and traditional military discipline were not enough to keep all in line. Many have defected of their own volition, either to the opposite side or to become bandits and marauders, motivated by little more than the desire for material sustenance and financial gain. These roving bands of murderous brigands terrorize the countryside, preying on the weak in a world where only the strong survive.

Player Introduction
Western Heosia has been thoroughly decimated by the war, weaponized plagues devastating crop yields and surviving towns and villages. Still lingering radiation presides in some areas, testaments to the bleak tribulations of Eurysian Storm. Yet in this desolation and suffering, there is much opportunity and intrigue to be had. Various factions play into the current situation, which may better fit a particular character's role and nature more than others.

The Coalition Forces Group is a ragtag mixture of Federal Army survivors, fighting alongside their Gallian and Avalonian allied counterparts. Their ranks are also bolstered by local volunteers and Concordat defectors, culminating in a fairly diverse and potent fighting force. Having entrenched themselves in post-nuclear Lonnia, they begin the slow and arduous journey east into Vesta, repelling bandit forces, maintaining infrastructure and attempting to restore order wherever possible. Opposing the CFG are the disjointed autonomous armies of the Warza Strategic Concordat, in particular the armies of the Volksstaat and the Union of Pomoisch Communitarian Republics, along with rogue, marauding bandits that dominate the rural hinterlands.

Depending on your character's profession and specialty, your character may specialize in a variety of roles in the anarchy of western Heosia, and even thrive based on the conditions and demands of the apocalypse. Your origin may have heavy bearing on how you are introduced to the region. Certain elements, such as the CFG, mercenaries and Concordat forces, may arrive from off-map, either as transfers from other cantonments or as deliberate deployments.

Setting
For centuries Lonnia has divided the Vestans in the east from the Gallians in the west, its hilly and forested landscape a natural boundary that shaped the frontiers of Heosia. Its role in the Cold War, and Eurysian Storm thereafter, was no different. Enduring the brunt of the usage of tactical nuclear, biological and chemical weapons, the region was reduced to a grim reminder of the conflict that was — the conflict that is. Severed from their homes and families, the soldiers of their respective armies wage a slow, brutal conflict. For many, the army and the war is home — family, even.

The largest city in the war-torn region of Lonnia is Bernheim, whose airport, Reinhard Friedrich Weideman International Airport, has become the de-facto headquarters of all CFG operations pertaining to affairs east of the Vestan border. Much of the northern half of the city was destroyed in the war, although notable endeavors to recover anomalies take place in the ruins of the former University of Bernheim. The Geld River runs through the region, though significant sections have been mined or electrified to maintain the riverine stalemate. Beyond Bernheim, much of the countryside has fallen into disrepair, with infrastructure only barely being maintained by military engineers.